Showing posts with label Sudan. Show all posts
Showing posts with label Sudan. Show all posts

Friday, January 11, 2013

Sudan Game


I'm a bit behind on our battlereports but fortunately the guys here agreed to help me out. Each game we now have one volunteer who writes up a little story of the battle. For this game Jacco was so kind to write the report. I will take the blame for the comments with the pictures...
Complete gallery of the game uploaded in photobucket again.


Jacco:
On Saturday October the 14th we played our first game using the Black
Powder rules. The setting for this game was Sudan. Mike and Jacco played
the Mahdi's, while Rob and Sam played the Egyptians and
British. The scenario we used was made by Marc and was a simple besieged
hamlet, garrisoned by poorly trained Egyptian troops led by Sam. They were
short of supplies, ammunition and courage. Around them were swarms of
Mahdi's followers. But at the other end of the table waited the
professional trained British forces led by Rob who is always in for a
charge. Their mission was to relieve the garrison with supplies, deliver
fresh troops and to send the Mahdi's back to oblivion. We started a little
slow because nobody actually read the rules on beforehand (déjà vu). Yeah
we all like learning the rules on the run! We never actually came into a
flow of turns and as the game progressed we got more and more frustrated
by the rules. In the end we were not happy with how the rules played and
we never had the feeling we were playing a Colonial wargame.

Maybe it was the ghost of Sudan games past that was hunting us. We all
remember the epic game we played using the TFL rules and how the Mahdi¹s
drove off the British and captured the fortified town in a heroic assault
(thanks to the Riot in the town card) and this all in the first turn of
the game.

Sometimes you¹ve got to stick to a good thing.
 











We might need to agree on basing colours going forward...
Remember my rebasing post a while where I gave an insight in the tactics I would use?
Well, it worked! In the distance you can see the British routing in despair. Lucky dice I guess


Wednesday, October 10, 2012

Beja rebased

I'm breaking my own rule here. I hate rebasing and I don't think any ruleset  should dictate me how to exactly base my figures but in this case I make a very rare exception. Only because I really didn't like how they turned out at first but more importantly, as you will read below, they deserved it.
I painted those three years back and I remembered well how quick you can actually finish them. Think I spent 2 or 3 evenings and they were all done. Problem then was we had a game the day after my third evening so at one at night I grabbed some bases, dipped them in GW Sand and considered them done.
I should probably do it more often because this mob is by far the most successful unit I have ever gamed with. Everyone in our club still remembers how they drove off the British and captured the fortified town in a heroic assault (thanks TFL for the Riot in the town card). This all in the first ten minutes of the battle.
Next Sunday we have a Sudan game again and the expectations for these brave beja are very high. So to help them with their new status I provided them with new new bases. It also helps that all the others use this basing as well. I think my tactic will be to hide them amongst all their brothers to only jump out to deliver the final blow and steal the fame once more. 

Anyway, on to the pictures. I know to be really impressive you need a lot more (like this angry mob from One man and his brushes) but the sight of them here today will cause the British players for our Sunday game a couple of sleepless nights for sure. Three more days to paint up more gatling guns guys...






This is how they looked

Bases in water

Rebasing was easier than I thought. After I've left the base drowned in water for a couple of days I could remove the figs without any problem.