A week ago saturday the group came together for our second game of GaG. Rob created a the scenario and had built a great table for us to play on. Since it was our second game we decided to take it easy and focus on getting a bit of practice on maneuvering, charging and some melee.
The maneuvering worked out pretty easy and it took me and Rob, who also played Rebs, quite some turns to get the rebels in Brigade attack column to deliver some heroic charges. In the meantime our Union player Jake had a great time practicing dice rolling while shooting our approaching troops.
Full of positive energy I started with the first Brigade, I moved them halfway and threw for morale... A three. Looking at all the modifiers the result was they halted and volleyed. No charge. Slightly dissapointed I moved to the second Brigade so they could secure the center...Another three. No charge again. I sat down in frustration to watch Rob charge his Brigade. Since Rob never misses a charge roll he went all in for his. Under heavy fire he hit the Blue wall. Minutes later he was pushed back with his leading regiment reduced to only a couple of stands. At that stage we ran out of time so no time for a second chance. Bad luck, but that is part the fun I guess and in my case it better should be as I carry the curse of the dice with me on many occasions.
The next day made the matter even worse. As it is still fresh in the memory I always reread parts of the rules and FAQ's the day after to see what we did wrong. First thing I ran into was an errata from the author on the forum. Brigade attach columns neglect the Halt and Volley result to represents the fact they were an "all or nothing" formation. Thank you, they should have charged! and I should have known...
These rules have a lot to it and we just need to take a bit of extra attention to learn how to use them. So far, we are having good fun with them. Maybe I need to read the rules before the game as well?
A few pictures:
Lots more can be found on Photobucket