Wednesday, January 22, 2014

AWI AAR, the promotion of Loudmouth Bill

We started our 2014 gaming year very well with an AWI skirmish battle hosted by RobP. Now let's  follow the new year's and try to get some sort of AAR on the blog. We used Musket & Tomahawks for the game, which is fast becoming one of our favorite rulesets. Fast, simple, fun. And don't ask me why but we never have any discussion on the rules whatsoever.

Anyway, the day before the game we all received an email with some background of the battle, troop  details,  commander and objectives. All presented in a nice storyline.

I got to play a local commander named Bill. He was leading an impressive looking set of men with big muskets and apparently even bigger talk. Despite their many shortcomings they were willing to fight for the freedom of their country. As their homes were very dear to them their objective was to defend all the houses in area. That big mouth local commander Bill had his own agenda though. Yes, he wanted to save the village, but this could also be his opportunity to gain fame and glory. No this must be his moment of glory, Bill decided.  If he could show the Army commander his bravery and skills he might be in for a promotion! So he was not planning for any defensive moves. No, he planned for an attack in the open for everyone to see. That should get the proper attention and win the promotion for him.
Also, a few days earlier some professional riflemen had arrived in the small village. They had been ordered to cut off the supplies to the British Ford and to clear the area from Redcoats.

The four other players received their orders as well with the Indians to take the Fort. Since you never know what their next move is I placed a unit of Riflemen behind a wall just outside the village n. With their rifles they covered a large portion of the area. The Continental Regular army had their eye on the Fort as well but as soon as they noticed the Redcoats entering the area they went straight on in to the nearest enemy. The British had to hold the Fort and bring home the supply wagon while securing the area from any danger.

Setup for the game

The first British arrive at the scene
Opposed by an impressive first line of defense.
This is getting scary
Meanwhile, the garrison at the Fort is organizing the defense
and Continental regulars are approaching to save the day for the local defenders

The Indians appear from the woods to storm the Fort
while the British try to secure the bridge
Supply wagon starts to move towards the Fort with the Lights clearing the area
Riflemen protecting the houses from the advancing grenadiers

With the British Lights taking position at the fence and in clear view from the overall Commander at the end of the road, Bill decided this had to be his moment. He would be the hero of the day and get his promotion. He ordered his remaining troops to move in the open to prepare for a frontal assault on the surprised British Lights. It was all or nothing. And while the other commanders later stated it looked like a suicide assault Bill knew better than that. If he could hold the initiative and inflict some casualties to the Lights from shooting with the units on the left and near the house he would have a good chance for a successful assault.

And so it happened (count your cards guys:). Initiative remained with the local defenders and they immediately opened fire from the left killing a few Redcoats. This was the sign for the charge and five brave men and a brave woman launched forward.
The Lights, still confused by this sudden attack, tried to hold their line at the fence but it was too much for them. They tried to fight back but they panicked and tried to get away. In the end, not a singe men of the Light survived. Even the three fleeing on the picture lost their lives a minute after the picture was taken. The locals lost one men and the only woman in the charge.
On top of all this they are now in a great position to take on the next group of intruders.
Now that should settle Bill's promotion I would think.

Continental regulars making sure the village is protected from advancing grenadiers

Bill is enjoying control over his village
At the Fort fierce fighting as well, with the British reduced from this
to this by the Indians and Riflemen. But they have hold their objective, the Fort was safe
After a few hours it was time to head off to the restaurant but not before the final conclusion. Rob decided it was a draw based on victory points for the houses, Fort and a couple of other things.  Draw or not, it felt like a major victory to Bill and both Bill and I had a great day.

I've uploaded all pictures of the day here


  1. A great AAR and wonderful looking game! I really need to try out the rule set and is on my things to do.


    1. You should Christofher, show us your F&I collection in action. Rule are especially great for multi-player games. The card system is pretty neat and makes sure everyone stays involved at all times.

  2. Superb figures, terrain and photos Mike!

  3. Great looking game! The figures and terrain are marvelous. Enjoyable BatRep too. Who would have expected a handful of colonial militia to take down the King's finest? Not me, for sure.

  4. Excellent looking game - figures and terrain top-notch!

  5. I echo all the comments, stunning pictures, I love the terrain and the figures! Great job Mike!

  6. The table looks awesome Mike! Great figures and terrain!

  7. Very nice and entertaining AAR Mike !

  8. Great AAR and your table is a real joy to look at asare your figures.

  9. Your games are always a joy to read about, but even more so to look at - tremendous!

  10. Superb AAR, figures and terrain.

  11. Outstanding AAR.. I have Musket & Tomhawks, but can seem to get anyone interested in play them. Your terrain is very nice. Thanks Mike!