For our regiment based games we picked Guns at Gettysburg. Main reason is we like General de Brigade and do not want to bring in yet another system. Could have gone for the Elephant rules by TFL since we are using Lardie rules a lot and we might do a test drive with those as well to see if we like them. But so far, we like GaG.
The game itself was good fun. One player unfortunately could not make it so we had to adjust the scenario as the Union now missed five regiments. This was also a good and now legal opportunity for Marc 'Mudwall' to hold on to his tradition of finding cover asap as seen in our previous games. This time however, the fences did not save him as the Rebels ferociously charged and routed the 16th Michigan from behind their cover (I must say the double six helped). We deployed a bit too far apart but it also meant we could see how movement and formation worked.
Anyway, not a lot of time today so some pictures of the game...
Complete gallery of the day on photobucket and Rob Pohlman created a gallery with some great shots of his Rebs here
|Overview after a couple of turns moving|
|Rebs moving in 1|
|Battle for the bridge. Due to quick and decisive movement the Confederates got there first. No charges unfortunately, they faltered when they got the attack order|
|The first wave is getting in|